Welcome to Ardenstone Adventures
This started off a character creator for Tunnels & Trolls but has grown a bit and now you can log in so as to save your characters for later reference. This site is under pretty active development, but if you have any suggestions, comments or bug reports please send them to me at ardenstone@ardenstone.com. The core of it is the Tunnels & Trolls Character Creator where you can roll up and equip your character. If you're logged in when you do so, you can save that character for future editing and printing.
As a side effect of some of the recording options, here is a list of T&T adventures.
There are currently 19 registered users with 65 living characters at Ardenstone Adventures.
Last 5 users who created an account:
About
The character generator is an aid in creating characters for the role-playing game Tunnels & Trolls. I don't game much these days, but T&T was the first role playing game I ever purchased (that picture to the right is my worn copy from long ago!) and remains one of my favorites. There are a number of fun solitary adventures which I still play a few times a year.
The character generator supports T&T versions 5 and 7.5. I really love the version 5 rulebook; Ken St. Andre's writing combined with the pictures and editing by Liz Danforth (and others) make a great combination. If you're interested Flying Buffalo still sells it (along with the updated 7.5 rules which include some excellent additions like spite damage) at their website. Although let's be honest, how would you end up at a T&T character generator if you didn't already know all this?
I built this both to make the easy character creation process even easier and as a way to learn/practice some AJAX coding skills. While you can roll your attributes in a variety of random ways, you can also just type in whatever you want if you're itching for a certain character. You can also go right over your total GP and Weight Units Possible so you'll need to keep an eye on those yourself. I found enforcing those limits caused more frustration than clarity.
Questions, comments, bug reports or suggestions? Send them to me at ardenstone@ardenstone.com.
- 2012/05/06 - Monsters! Added rare / monstrous kindred to both versions. Stats pulled from the core rulebooks so email me if I'm missing your favorite.
- 2012/04/10 - Maintenance: went back and fixed where userid was being pulled straight out of the session (instead of more secure function being used in later code).
Re-arranged the view character page to split out solo and editing sections.
- 2012/04/07 - Bugfix: you can view other people's characters (read only).
Added a "Your Characters" link in the footer that takes you to the View User page.
- 2012/03/31 - Spells, spells, spells! Added complete spellbook for core 5 & 7.5 rules. Specialist Mages automatically gain the appropriate spell(s) upon level gain (or if they're already at the correct level and their attributes suddenly qualify them to be able to cast the spells). Everyone else can get them one at a time through the View Character page. Prices default in (and are double for rogues).
- 2012/03/24 - (v75) You can (and must) now pick a Talent for Version 7.5 characters. Rogues automatically get Roguery although it can be changed.
(v75) Bugfix - spells for rogues was not saving.
Level for saved characters is recalculated automatically upon entry to View Character.
- 2012/03/12 - (v75) Finally got around to adding all the other miscellaneous equipment and clothing.
- 2012/03/06 - Allow decimals for GP in Manage Items
Show the results of each die rolled when rolling on the View Character screen.
- 2012/03/05 - Now allow some special characters in names.
- 2012/03/04 - Implemented ability to manage items (buy and sell) for saved charactes.
- 2012/03/03 - If you're logged in, you can now save the games you own.
- 2012/03/02 - Hacked in infastructure to allow games to have various attributes - mostly used for tracking requirements right now. Thanks so much to Mike Gibb (Mikkeebboi on Trollhalla) for all the great research on requirements for games!
- 2012/02/27 - You can now change what equipment a saved character has equipped.
- 2012/02/26 - Added ability to roll Saving Rolls and get awarded the AP automatically.
Can now store notes about your character (viewable only by the owner for now).
Overhauled GP so it's no longer stored as an item. This means it's weightless, which appears to be How The Game is Played according to the trolls at Trollhalla. Also makes coding easier. :)
- 2012/02/25 - (v75) Bugfix - Specialist Mages do require tripples (as per Ken St. Andre).
- 2012/02/23 - Added ability to increase your Version 7.5 character's level.
- 2012/02/22 - Ability to record what adventures your character is playing, has conquered or was conquered by.
If you let me know you're an author, I'll link your account to the game(s) you've written and it shows up on your View User page.
- 2012/02/20 - You can now change your characters name after it's saved (now, with shiny loading and saved icons!). I had two requests for this the same day saving went live.
Added spite damage to the dice roller on View Character
You can now keep track of what solo adventures your character has been a part of.
- 2012/02/19 - Made View Character page much more printer friendly (thanks, Charrl Flemmning!).
View Character now changes the title to be the character's full name (not friendly name).
Mikkeebboi requested a way to roll dice so I added a simple version of a great request to the View Character page.
- 2012/02/18 - Major update! Added ability to create a user account, log in/out, and save, edit, view and delete characters.
Revamped pages to move this off the index and into an About page.
Loading items via PHP instead of JavaScript so the initial load is a lot faster.
- 2012/02/05 - Fixed elusive bug where adding and removing items would sometimes incorrectly recalculate current dice, adds or hits.
Added fieldset around the attributes for accessibility purposes. There's so much refresh going on with this page I'm not sure it will really help, but every little bit...
- 2011/12/18 - Tightened up some data cleansing algorithms and removed the sendmod attributes.
- 2011/12/17 - (v75) Bugfix - Specialist Mages now need 15 or higher on the original Wiz (not the one updated by kindred modifications). Another excellent find by Snowgen!
Modified Google Analytics code so it no longer runs on my test server.
- 2011/12/15 - Added DEX requirements, hits and adds for shields.
(v75) Added level to combat and missile adds for Warriors (but not Rangers). Thanks to Snowgen for noticing both bugs!
Made the warning messages for items (like trying to equip three daggers with just two hands) look a little nicer and no longer fade away after 4 seconds.
- 2011/12/10 - (v75) Calculates the characters level (implemented for both versions but only makes a difference for ruleset 7.5)
- 2011/12/04 - Added support for spells. Now the wizard classes see a list of their spells. Added a Disciplines dropdown that appears for Specialist Mages which narrows down the list of spells appropriately. Rogues for v75 don't get a text list of spells, instead they get a dropdown of which they can choose one spell.
Cleaned up how kindred are stored in the database (thank you, dekh!).
- 2011/11/27 - Overhauled the look and feel to add brown/blue theme. If you've been here before and things now look weird, refresh (typically F5) the page.
Changed trademark language slightly after discussion with Rick Loomis. If you're reading this, go buy something cool from Flying Buffalo right now.
Rewrote how wizards work; now you can only be one if you meet the qualifications to cast first level spells (thank you Khayd'haik!).
Changed the notification that you qualify for a special class (like Warrior-Wizard or Specialist Mage) from a pop-up message to inline blue text near the class dropdown. The text does not appear if you qualify to be a wizard, even though that's also dependent on attributes.
Added a blue asterisk next to any statistic that was rolled with at least one triple in it (thank you Mahrundl!).
- 2011/11/26 - (v75) Fixed Missile Adds to include Speed if using v75 of the rules. Dexterity effects are doubled in both rulesets.
Modified the CSS so that if you print a character sheet (or do print preview) it hides things like the items to choose from (but not the items purchased), the pre-kindred-modified statistics, etc.
Added a few missing ammunition sets.
- 2011/11/25 - Added a "Start New Character" button as an easy way to discard all equipment and start a brand new adventurer.
When equipping items it now keeps track of Strength and Dexterity and doesn't let you equip items (or combinations of items) you don't qualify for. Note that shields are included in tracking weapon strength (and theoretically DEX but I'm not showing DEX requirements or dice + adds for shields, yet).
- 2011/11/20 - (v75) Enabled Paragons (assuming you have the statistics) and adjusted armor ratings appropriately.
(v75) Added Specialist Mages, Rangers and Leaders (if you're lucky with the dice). Also added Citizens.
- 2011/11/17 - Added checking so you can no longer equip parts of armor (like a helmet) and a complete set. Nor two helmets, etc.
(v5) Added a message if your raw stats enable a Warrior-Wizard and it's dynamically added to the Classes menu. Also worked in bonuses for armor.
- 2011/11/16 - Created intro page with this changelog.
- 2011/11/15 - (v75) Fixed Combat Adds so that SPD is now taken into account for Version 7.5 of the rules.
- 2011/11/14 - Added Height and Weight (based on Kindred).
Started tracking Weight Units (Possible, Carried and Possible Remaining).
Added Google Analytics.
- 2011/11/13 - Posted the Character Generator to the interwebs at http://www.ardenstone.com/projects/tnt/
I'm new at using the 7.5 rules so please let me know if you see any mistakes! That's also the part of the creator I haven't fleshed out well. Items I still want to implement (in no particular order):
- Version 7.5 - Talents: These can be a bit arbitrary, but the more I read the 7.5 rules the more I think I should include them.
- Version 7.5 - Question: What happens with a Citizen who has negative adds? I'm saying they just get normal combat adds unless the adds are positive. I supposed they could also get double negative adds, but half negative adds is just strange.
- Version 7.5 - Quirk: You can't be a Ranger or Leader unless you're using the TARO method.
- Link ammunition to appropriate weapons.
- Version 7.5 - Remove Citizen as an option if any triples are rolled.
- Version 7.5 - Add minimum DEX requirements for Madu and Dwarven Spike Shield. They're not actually in the rules so I'm debating just using the version 5 requirements or leaving DEX at zero (like it is currently).
- Version 7.5 - If Rogues don't have the attributes to cast first level spells then they probably shouldn't be allowed to pick one.
- Version 5 - Quirk: Speed is not taken into account when calculating adds in Version 5. I left Speed and Wiz visible if playing Version 5 just because some people like to use those.
- Quirk: This system assumes you can hurl all equipped missile weapons at once. So equipping two daggers that can be thrown implies they can both be thrown at once. That's a debatable assumption.
- Version 7.5 - Quirk: You be a specialist mage without the qualifications to cast a 1st level spell. That seems weird, but if the concept is that these folks are born "with the power" then I can see a low level character misfiring and being generally useless until they improve their attributes to let them handle the power they were born with.
- Version 5 - Quirk: SPD & WIZ aren't really V5 stats, but they're used a lot in house rules. I asked how they might be changed by gaining a level and Khenn Arrth responded, "Rrrhombuss, 5th edition rules don't have SPD and WIZ, so you can never level those attributes up. Reflex speed is almost impossible to bring up, so I'd give it maybe half the new level, round down. WIZ is like Luck so I'd give it double the new level. But I much prefer the level up system we use in 7.5 and here on Trollhalla--just spend 10 times the level rating in attribute points to go up by one." Hard to argue with the creator of the system!
- Allow users to request their password be changed and a new one emailed to them.
- Users without any characters come back with a null "Active Since" date in View User.
- Some initial items aren't in whole gold pieces but the character creator rounds those amounts to GP.
One of the fun parts about T&T is all the great sites out there still talking about it. Here are a few:
Resources that helped me build this site:
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